Day 14
Hello... So it's now a Saturday and I said I would be super productive, sadly I can't work on it the whole day so ya. Great news though is that I decided not to place the mumbo jumbo UI. That cuts a lot of work and now you may be asking why. Really, turns out a game can still look good without it. I looked up a lot of Gameboy games with turn-based combat and it shows that you can just print the UI Info in the text box and it still doesn't change the gameplay that much (don't worry if you didn't understand). I also took out the doggy if you noticed. Though if you really like it, I will add it back in though obviously make it look better. Since I still can't work on this the whole day tomorrow, I will just work on the graphics and polishing up the battle. Hopefully around tomorrow or the next day after tomorrow, I can finish a battle that is fun to play. Also published the new version if you want to play it. Therfore, 'til now. Buh-bye...
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Flashback
A in the making game where Liam inspects your enemies' status to help you fight them
Status | In development |
Author | Takago |
Genre | Strategy |
Tags | 2D, Animals, chiptune, Game Boy, Pixel Art, Singleplayer, Strategy RPG, Turn-Based Combat, Turn-based Strategy |
More posts
- Postmortem of FlashbackOct 27, 2021
- Day 26Oct 26, 2021
- Day 16 or Day 25... Depends on your POVOct 25, 2021
- Day 15/24Oct 24, 2021
- Still Unproductive Day 11Oct 20, 2021
- Whopping Day 11Oct 19, 2021
- Oh My... Day 10? Anybody?Oct 18, 2021
- Super Tiring Day 9Oct 11, 2021
- Day 8Oct 10, 2021
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