Day 15/24
Ok, ok! Now today, I did a lot of things! For last night (after a wrote the devlog), I made the new graphics and today I polished it. I also polished up some bugs and all. Though for today, I did something quite new. I tried to randomize the game. Now I read an article on GB Studio Central about how the function setting something random wasn't random. This is true for other games but it talked about some stuff and I realized mine wasn't that believable to be random. Like one run, I always was getting hit even though it was defense which is really a slim chance (though possible). I later fixed it up with the help of the GB Studio discord channel and got it working right. But while searching, I stumbled on an old video which I watched already. One of GMTKs video about randomness. Rewatching, it I realized some things I can improve on my game so I did and this is what I got. Aside from all those stuff, I made a gif and exported all the new stuff here. In my checklist to fixing this would be just to make it more random, polish up the difficulty and possibly change the weakness. After all that, I am ready to continue on! So I guess, 'til now. Buh-bye
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Flashback
A in the making game where Liam inspects your enemies' status to help you fight them
Status | In development |
Author | Takago |
Genre | Strategy |
Tags | 2D, Animals, chiptune, Game Boy, Pixel Art, Singleplayer, Strategy RPG, Turn-Based Combat, Turn-based Strategy |
More posts
- Postmortem of FlashbackOct 27, 2021
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- Day 14Oct 23, 2021
- Still Unproductive Day 11Oct 20, 2021
- Whopping Day 11Oct 19, 2021
- Oh My... Day 10? Anybody?Oct 18, 2021
- Super Tiring Day 9Oct 11, 2021
- Day 8Oct 10, 2021
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