Postmortem of Flashback
Ok... I think I need to end this project. I mean I have a lot more days and like I said in my previous devlogs, I am still going to be working on this game even after this challenge. But I don't think so I can go on at least for now. Last night, I have been thinking how much I strayed away from the original narrative and how it feels so different from how I intended. It now feels like those already made games. That's why I felt something was wrong. Not just because of the mechanics but because of how detatched they are from the narrative. I will be continuing it but most probably not in this October. Throughout the journey, I think this was something I missed out. I hurried along only thinking gameplay wise when the narrative was supposed to stand out. It just didn't match. So hopefully when I continue, I will try to remember what the narrative is about. It's not about fending of enemies or calling out Liam to help. Though it's more about a person who is facing issues and is traumatized by the past and the dog was supposed to give care. Well at least that was how it was supposed to go. I might still be doing devlogs in this October if I feel to but I am organizing this already in case I feel I need to take a rest and ponder what really in this game. I am still quite sad I only recognized this problem now and that I wasn't able to fix it in this times being. I would though like to give a thanks to the Devtober community who really cheered me on and made my days something exciting. Also, I would like to give a thanks to the GB Studio community for helping me with my issues on GB Studio considering this is my second biggest project though I mean I never finished a project in GB Studio (I don't blame it). I also thank to everyone in the journey who really supported me. Seeing someone follow is like knowing somebody is there, waiting and appreciating your game. So thank you all and hopefully, I will learn the lesson. I strived to make a unique game and it turned out something same. Again, no worries, I will be continuing. So I guess, 'til then (when I come back into gamedev). Buh-bye.
Get Flashback
Flashback
A in the making game where Liam inspects your enemies' status to help you fight them
Status | In development |
Author | Takago |
Genre | Strategy |
Tags | 2D, Animals, chiptune, Game Boy, Pixel Art, Singleplayer, Strategy RPG, Turn-Based Combat, Turn-based Strategy |
More posts
- Day 26Oct 26, 2021
- Day 16 or Day 25... Depends on your POVOct 25, 2021
- Day 15/24Oct 24, 2021
- Day 14Oct 23, 2021
- Still Unproductive Day 11Oct 20, 2021
- Whopping Day 11Oct 19, 2021
- Oh My... Day 10? Anybody?Oct 18, 2021
- Super Tiring Day 9Oct 11, 2021
- Day 8Oct 10, 2021
Comments
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Ah, don't be too hard on yourself. My games never meet the original vision and I don't think it's bad. It's just part of the work, I think, a lot of things you have to figure out as you go. And hey, maybe it'll turn out much better. That happens =]