Flashback...


Now hello... So you have probably realized my game's name is changed. You would probably say "Don't keep on changing the game name. Everyone's going to get confused!" Yes, I know... Especially since I didn't change my title screen and cover page yet. Though I think it's good enough to say that this was worth it. Mostly because I was thinking everyone is going to scream over the name. Nobody normally uses the word trauma and it sometimes feels very odd to here so I switched the name to something less odd. I know it will make it less unique but then for some reason, I myself feel weird saying the word trauma. So ya. Now about the mechanical stuff. Because of the classwork today, I wasn't able to do much but I was able to implement the vending machine's first item and balance out the game difficulty. Though note that the first battle you face at least I think will be a typical battle. The 2nd one being the last boss battle or at least a boss. This stage I think is very important considering a lot of my previous games were known for there difficulty. They are so hard that the games that you can win, have not been won yet. Well at least not by us(Myself and Miyaki)/me. I took really the time to play and tweak stats and I think this is good. Though not sure for you viewers. Even though I changed some stats at the end and turned them back not knowing if it was the same as the time I won and never won the game after, I think hopefully it's a good balance. Oh, and if your a musician who can do music with the limits of the Gameboy, please I don't know, comment if you want to work with me at the game.

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Flashback 256 kB
Oct 08, 2021

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